DEMO Programming


DEMO4 Ahreum Lee - Multiple selves

DEMO4 Ahreum Lee - Multiple selves

February 2021

Multiple Selves is an experimental sound piece that contains three songs titled "Glitch Ghosts" "Glitch is Error" and "Ghost Echoes." These songs were generated by a text-to-speech application created by the artist and three choir members mimicking the sound of an artificially generated voice. This project can be presented as a three-channel video installation or as a live performance by the choir.
DEMO3 Ké Medley - Compartment_Complex

DEMO3 Ké Medley - Compartment_Complex

February 2021

With Compartment_Complex, an interactive multi-screen video installation, Ké Medley asks: how does one subvert analog video’s obsolescence to engender new forms of mediated experience and prevent its eclipse from media history? In appropriating and subverting the aging aesthetic of CRT televisions, his primary objective is to better understand the implications of obsolescence and explore new ways of experiencing materiality.

DEMO2 Vanessa Mardirossian : The Culture of Color: An Ecoliteracy of Textile Design

DEMO2 Vanessa Mardirossian : The Culture of Color: An Ecoliteracy of Textile Design

February 2021

What are the ecological implications of textile design? This question, which guides Vanessa Mardirossian's research-creation process, allows us to reflect on a critical approach to materiality through the design of wearable biomaterials. Our second DEMO focuses on the exhibition "Culture of Color: An Ecoliteracy of Textile Design" which presents Mardirossian's tinctorial exploration. For her, documenting the process was central. This written, visual and tactile memory work allows her to refine her thinking and her production through action. In the laboratory, experimental trial and error is part of her methodology.

DEMO1 Olivia Mc Gilchrist

DEMO1 Olivia Mc Gilchrist

February 2021

As a first DEMO, Hexagram presents Olivia Mc Gilchrist’s [Hexagram student member, Concordia University] research-creation residency, which will take place in two residencies at Le Petit Théâtre du Vieux-Noranda. Last February, she participated in the co-creation of a performative and interactive experience that links the world of video games and the performing arts. During that first phase, Olivia contributed to the development of the critical and conceptual framework of this laboratory, taking place in the framework of research-creation activities led by Jean-Ambroise Vesac [Hexagram co-investigator, Université du Québec en Abitibi-Témiscamingue] and digital artist. The multidisciplinary team collaborating on this project consists of researchers, professional artists, students, technicians, as well as the French studio THEORIZ.

The documentation below focuses on this first part of the co-creation process. Stay tuned for the further developments of this DEMO!

Receive Hexagram updates

Subscribe to our mailing list


Hexagram est soutenu par le Programme de regroupements stratégiques du Fonds de recherche du Québec — Société et culture (FRQSC).

Hexagram is supported by the Strategic Clusters program of the Fonds de recherche du Québec — Société et culture (FRQSC).

 

FRQSC_bw2.jpguqam bw logoconcordia noir

ETS noir devise ecran fond transparentuqac527x316 bw2UdeM Noirmcgill university logo png transparent cropped study mcgill university png 2228 800 bw2 UQAT logotype NB cropped University of Laval